Bone Clinkz - The Bone Fletcher

Bone 
Clinkz - The Bone Fletcher  

Bone Clinkz - The Bone Fletcher
Range: 600 | Move Speed: 300
Primary: AGI
Str: 15 + 1.6 | Agi: 22 + 3 | Int: 16 + 1.55
Damage: 37 – 43 | HP: 435 | Mana: 208
HP Regen: 0.7 | Mana Regen: 0.65
Attack Speed: 0.72 | Armor: 2

An elvish archer in life; a nightmare in death. With only his arrows left of his past life, he exists now only to perfect his archery. He moves like the wind, shooting his flaming arrows just as fast, and isn't above sacrificing the Scourge`s own soldiers for his purposes.


Strafe Strafe (T)
Fire a large number of arrows in a short time period.
Level 1 - 90% increased attack speed. Lasts 4 seconds.
Level 2 - 90% increased attack speed. Lasts 6 seconds.
Level 3 - 90% increased attack speed. Lasts 8 seconds.
Level 4 - 90% increased attack speed. Lasts 10 seconds.
• Bone Fletcher will get an animation on him for the duration of the spell, showing that it's currently active.
Mana Cost: 90
Cooldown: 60/50/40/30
Searing Arrows Searing Arrows (R)
Increases the damage of the Hero's attack by adding fire. Bonus damage works on buildings.
Level 1 - 20 bonus damage.
Level 2 - 30 bonus damage.
Level 3 - 40 bonus damage.
Level 4 - 50 bonus damage.
• Searing Arrows is an orb effect. non buff placer.
• Searing Arrows deal damage to structures.
• Casting range: 600
Mana Cost: 8
Cooldown: 2/0/0/0
Wind 
Walk Wind Walk (W)
Turn invisible for a period of time, increasing movement speed.
Level 1 - 10% increased movement speed, lasts for 20 seconds.
Level 2 - 20% increased movement speed, lasts for 25 seconds.
Level 3 - 30% increased movement speed, lasts for 30 seconds.
Level 4 - 40% increased movement speed, lasts for 35 seconds.
• Bone Fletcher can go through units when under the effects of Wind Walk.
• Will not break most channeling of spells or items upon activation.
• When attacking, invisibility is broken before the projectile reaches the target.
Mana Cost: 75
Cooldown: 20
Death 
Pact Death Pact (E)
Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed. Bonuses last for 35 seconds.
Level 1 - Gains 50% HP and 6% damage of the killed unit's HP
Level 2 - Gains 60% HP and 7% damage of the killed unit's HP
Level 3 - Gains 70% HP and 8% damage of the killed unit's HP
Mana Cost: 100
Cooldown: 45
• If the target is an enemy or neutral unit, it will give the Clinkz the correct gold and experience bounty.
• Bone Fletcher gains HP capacity based on the HP of the target. Increases his current and max HP by a certain amount.
• When the duration ends, the max HP returns to normal, but the current HP remains the same.
• Bonus damage is also a percentage of the killed unit's HP.
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