DotA Grand Magus Strategy & Build | Rubik Guide

DotA Grand Magus Strategy & Build | Rubick Guide . Rubick is an Intelligence hero which is introduced on the DotA 6.72 Beta. This post will provide you with the Rubick Skill Description, the Rubick Guide, the Rubick Strategy, the Rubick Item Build and the Grand Magus Skill Build.

Name: Rubick, the Grand Magus
Type: Intelligence
Alliance: Sentinel

Strength: 19 + 1.5
Intelligence: 27 + 2.4
Agility: 14 + 1.6

Movement Speed: 300
Attack Range: 600
Total starting damage: 44-54
Total starting armor: 1

Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.

Rubick the Grand Magus Skill Descriptions


Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Lift Duration: 1.5/1.75/2/2.25 seconds
Stun duration: 1/1.25/1.5/1.75 (in the area it lands in, all enemy units except the initial target)
Land stun AoE: 325

Cast Range: 550/575/600/625
Cooldown: 18
Manacost: 160

While the target is in the air, Rubick may use a secondary ability to control the throw the enemy in a targeted direction. Maximum of 375 units away.

Note: The directional landing happens when the lift duration is over, but you can issue the direction order anytime.

Fade Bolt
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.

Damage: 75/150/225/300
Attack Reduction: -14/20/26/32 Damage [-7/10/13/16 on creeps]
Duration: 10 seconds

Cast Range: 800
Cooldown: 10
Manacost: 90/95/100/105


Null Field
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.

Magic Damage Reduction: 5/10/15/20%
AoE: 900

Spell Steal
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

Spell is stolen for: 3/4/5 minutes

Cast Range: 1000
Manacost: 25
Cooldown: 20/18/16

Note: If you steal another spell, the old one is lost. Both teams see what spell was stolen. Items cannot be stolen, only abilities. You will get a warning message when the spell steal duration is close to expiring.
Note 2: There are a small set of spell exceptions (for technical reasons) that cannot be copied.

Rubick the Grand Magus Skill Build

1. Telekenesis
2. Fade Bolt
3. Fade Bolt

4. Telekenesis

5. Fade Bolt

6. Spell Steal

7. Fade Bolt

8. Telekenesis

9. Telekenesis

10. Null Field

11. Spell Steal

12. Null Field

13. Null Field

14. Null Field

15. Stats

16. Spell Steal

17-25. Stats

Telekenesis is taken first to prevent FB atempts. Rubick isnt good for getting FB, so dont try it, you will only end up at half health or dead. Then we max Bolt, for damage purpose, it is spammable and more usefull than little prolonged stun. After that, Telekenesis, and Null field in end. Spell Steal is taken whenever possible, for obvious reasons. Stats are maxed last.

Rubick the Grand Magus Item Build   

Early Game:-



You start your Early game with combination of mantles, branches and tango/salves/clarities. Either get Mantle, 3 branches, wand, tango; or 2 Mantles, 2 branches tango and 2 clarities. If there isnt ward bitch in your team, buy wards, although i highly disrecomend it, as you need some fast items before you start ganking.

Do not atempt to make First Blood! Rubick has a stun, but just isnt hero for that. If enemy tries to, punish them. Do not spam Bolt till level 3. Just relax till you get level 6, then take over slow/stun and kill enemy.

Mid Game:-

When you reach level 6, you should have Arcane boots, wand and maybe Bottle ready. Get bottle ONLY if no other ganker in your team has it, since i dislike idea of racing your team for rune. "Why ganking with Rubick? He has medicore stun, and nice damage, but he doesnt look like ganker to me..."

Rubick really benifits from ganking. He can get a nice selection at enemy spells, take one he benifits most from, then keep on ganking. Ganks consist of following:

1. Telekenesis weakest enemy / gank target, and throw it towards your mates.
2. Spell steal spell you need the most before he dies.
3. Use Bolt, and Dagon if you have it.
4. Leave kills to reliable carry. If none, take it for yourself.

Gank continuosly. After each gank, destroy enemy tower. In proces you will farm some gold for items.

During mid game, try to get Dagon before minute 20. If you cant, forget it, it loses effectivness later on. Do not bother to upgrade it, it is just useless later. Start getting some other supporting items - Shiva, Guinsoo, Veil of Discord, Eul, Pipe, etc. Do not take much time farming, just farm tower and few creeps after gank, then go ganking some more. Goal is to get money trough heroes, allowing your carry to farm while enemy respawns. 

Core Items:-

Arcane boots:-

Other boots are simply not good enough for Rubick. He is constantly ganking, and needs more mana. Later replace these with Boots of Travel.

Urn of Shadows:-

Gives some much needed health, and free salves. Get it if you dont have bottle, or noone else in team has Urn.

 Magic Wand:-

Instant heal is imba. In team battles, charges fill in like mad with all the spells flying around.

Null Talismans:-

Some stats arent bad. Later can be turned into Dagon.


If no ganker gets this, feel free to get one. It will improve ganking abilities, and gives cheap regeneration. However, dont start with this item, you need some stats via branches and mantles.

High-Tier Items:-

Now that you know what to do, lets see what to get! Rubick farms well with his Bolt, allowing him to get some nice high-tier items.

Rejected Items:- 


Rubick the Grand Magus Strategy

Abusing your Spells:-
Spells are that what makes this hero who he is. Learn to abuse them. Let me give you some examples:

You are ganking Mirana, who stepped onto your side of map. She sees the threat and leaps away. However, while leaping, you catch her in telekenesis, stopping her, then pulling her back. Desparately, she shoots arrow at you. You steal that spell, and shoot arrow back, stunning her. You get in, Bolt her, and telekenesis again. She is dead

You are being chased by Lanaya. She uses refraction, trap, blinks in, melds and attacks for critical from meld. You are slowed and know that there is no way to get out alive by running. You grip her, throw her away, take her last spell (meld in this case), and start running. But no no no, she has dust for you, so you cant meld just yet. Go to the nearest juking spot, enter it and meld. Then type "haha juked!". She will search a little longer, but doesnt know where to use dust. You wait for her to go and tp home.

You are soloing mid with Pudge on enemy team. Both of you are level 6. Thinking that you are easy prey, he tries to hook you away from tower. You evade hook, steal it, and hook him back. Now you have incredible advantage. Telekenesis him, throw him at your tower, and bolt. He is still weak at that level, so he can either run, and be killed by you, or use dismember on you, and be killed by tower. His choice.

From all those above, you can see that you need to know other heroes well before you can master Rubick. But with EVERY hero, more or less, you need to use mind games, good juking skill, and think smart! I have read this somewhere on this forum, and will repeat it: most important item is the Brain. It is priceless, has passive "Common Thinking" and gives 9999 inteligence. Use it.

There are countless more situations, use your own imagination, think outside of box! And most important thing in any game, even DotA is - Have Fun!

The Might of Spell Steal:-

Stealing the right spell isn't as easy as it looks... If you try to fight enemy fire with fire, he will win, simply because he will attack first. To use Doom for example, you or your mates need to be doomed. I think you understand what i mean. "OMG OMG CHRONO STEAL IMBA OMG WTF!!!11!eleven!" - well not really. Well fed Void blinks in, Chronos, kills 3 of your mates and even if you survive, how will that chrono be useful in 2v5 when only you can move inside of it?

Or for another example - Pudge hooks, then instantly turns on the rot, making it very hard to steal hook from him - if you try, you get Rot instead... So for those public players who got killed by this hero - he is not imba.

Now, lets look on the bright side. You are roamer, stealing useful spells as you pass by. Here are most useful spells you can get:


Ultimates are not included since you start ganking at level 6, while others are level 3-5. (Pudge is common mid, so i guess dismember is an option. Same with Bloodseeker. Also Track is a must for invis-heroes)



IMBA AoE Spells:-


Denying self:-

Mind Tricking:-

Well... Its better to get out alive, but if everything else fails, kill yourself instead of feeding the enemies. Have battlegroups on shops (ctrl+5, etc) to buy items quickly, and waste no gold when you know you'll die.

You get the point. Those are only few of spells in each class. I can't list them all, because there are so many spells in each of those categories, so be creative!

Spells that can't be stolen:

- Useless abilities (for instance, subabilities, or Quas/Wex/Exort/Invoke)
- Transformation abilities (Chemical Rage, Firefly, Flak Cannon, ...)
- Arrow abilities (Poison Attack, Glaives of Wisdom, ...)
Abilities with hotkey conflicts:
Q: None!
- X Marks the Spot
- Shadowraze X
- Tornado
- Exorcism
- Z:
- Shadowraze Z
- Freezing Field
- Alacrity
Abilities with technical issues:
- Morph Agility/Strength
- Summon Spirit Bear
- Spin Web
- War Club
- Soul Assumption
- Refraction
- Borrowed Time
- Overcharge
- Spirits
- Insatiable Hunger
- Devour
- Telekinesis
- Fade Bolt
- Spell Steal (!)

Mind Tricking Enemies:-

As Rubick, you have great potential to play mind games with enemies. Sometimes, when you cast spells that you stole from their team, they won't even notice, thinking that their team used it. Let me try to explain:-

In team battle. Teams fight with even strenghts. Noone knows who will win. Now you use that Chaos Meteor you stole from Invoker earlier. Enemy team thinks "OMG OUR INVOKER IS HERE!! WE WIN!!!111!!!!!1!one!111!". By the time they realize meteor is damaging them, its too late.

Same thing with Rhastas wards. Seeing wards in team fight, enemy team will think of it as a hope of winning if fight goes on equally. By the time they realize its your wards, its too late.

Lets think out of team fights. You stole EarthShaker's fissure. When you go ganking, use fissure, enemies will think its their ally shaker for few seconds if you use it from fog. Yeah, you can see stun above yourself if this happens, so its not that hard at all to guess it. But still, this works wonders in pubs.

 Or lets think of TerroBlade. His current spells make you have no choice but to ignore spell steal until he uses ultimate. When he swaps your health, you swap it back and finish him!

As i said a lot of times before - think outside of box! There are countless examples, and these here are only some of them.

Heroes Rubick Benefits:-

Gankers: They help you gank, ensuring kills, allowing carries to farm up.

Enemy IMBA SPELL heroes: You can turn their own weapon against them, turning the tide of battles!

Enemy Techies: You steal his barrel. Enemies will never be expecting you to blow them up during push!

Heroes that benefit from Rubick:-

Gankers: You help them gank, ensuring kills, allowing carries to farm up.

Hardcore carries: You gank enemies, let them farm safely, and buying them time to farm up. If laning with them, you harass opponents with Bolts, helping them a lot by controling lane. 

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