Patch 6.85 is Here! Patch 6.85 Changelog | 6.85 Patch Notes






 The balance patch is here! It’s not a total overhaul, it will be done on the Patch 6.86, however this patch do balance some heroes. For those watching the International 5, you must know that the favorite heroes are not far from Tusk, Lina, Storm Spirit and Leshrac. And of course those heroes got some nerf in this patch. Let’s check out more details on this patch changelogs!



Patch 6.85 Changelog – 6.85 Patch Notes

GENERAL

Purge no longer deals bonus damage to summoned units
Siege Creeps now behave like normal lane creeps for spell targeting rules
Siege Creeps now have 80% Magic Resistance
Ancient Thunderhide has a new ability: War Drums Aura – provides +15 Attack Speed and +15% Attack Damage
Ancient Black Drake has a new ability: Dragonhide Aura – provides +2 Armor, stackable
Ancient Dragon Camp units now have 2 less armor
Fixed the following passive abilities not being disabled by Break: Nethertoxin, Tidebringer, Essence Aura, Hunter in the Night, Poison Sting and neutral ability passives

HEROES

Abaddon
Abaddon
Mist Coil cooldown reduced from 5 to 4.5
Borrowed Time Aghanim’s Scepter damage redirection increased from 35% to 50%
Alchemist
Alchemist
Acid Spray damage increased from 12/16/20/24 to 15/20/25/30
Greevil’s Greed Bounty Rune bonus increased from 4x to 5x
Ancient Apparition
Ancient Apparition
Cold Feet cast range increased from 700 to 700/800/900/1000
Anti Mage
Anti Mage
Blink distance rescaled from 1000/1075/1150/1150 to 925/1000/1075/1150
Mana Void stun rescaled from 0.1/0.2/0.3 to 0.15
Bane
Bane
Enfeeble cooldown reduced from 10 to 8
Brain Sap mana cost reduced from 100/125/150/175 to 70/100/130/160
Fixed Fiend’s Grip sometimes not granting True Sight over the target properly
Batrider
Batrider
Flamebreak damage over time reduced from 50 per second to 25/30/35/40
Flamebreak damage duration increased from 1/2/3/4 to 3/4/5/6
Added Aghanim’s Scepter upgrade: Flaming Lasso grabs its target, as well as the target’s nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Lasso to deal 100 damage per second.
Bloodseeker
Bloodseeker
Thirst scaling changed from 100%->25% to 75%->25%
Bloodrage heal reduced from 25% to 19/21/23/25%
Bounty Hunter
Bounty Hunter
Track now provides vision only of the target rather than the area around it
Track allied bonus gold reduced from 50/100/150 to 40/80/120
Brewmaster
Brewmaster
Primal Split Storm’s Dispel Magic area of effect increased from 200 to 600
Primal Split Storm’s Dispel Magic cooldown reduced from 8 to 6 seconds
Primal Split Earth’s Hurl Boulder cooldown reduced from 7 to 5 seconds
Bristleback
Bristleback
Bristleback passive Quill Spray damage threshold reduced from 250 to 230
Centaur Warrunner
Centaur Warrunner
Return strength as bonus damage increased from 26/34/42/50% to 30/42/54/66%
Chaos Knight
Chaos Knight
Chaos Strike now lowers the target’s armor by 5 for 8 seconds whenever it crits [?]
Chaos Strike critical damage reduced from 150/200/250/300% to 125/175/225/275%
Chen
Chen
Penitence slow/damage amplification increased from 14/18/22/26% to 15/20/25/30%
Test of Faith (Damage) mana cost reduced from 175 to 90/100/110/120
Test of Faith (Damage) cooldown reduced from 24 to 16
Clinkz
Clinkz
Strafe cooldown reduced from 45/40/35/30 to 40/35/30/25
Crystal Maiden
Crystal Maiden
Crystal Nova cooldown reduced from 15 to 13
Dark Seer
Dark Seer
Base intelligence reduced by 2
Dazzle
Dazzle
Poison Touch mana cost reduced from 100/115/130/145 to 100
Death Prophet
Death Prophet
Exorcism spirits increased from 6/13/21 to 8/14/21
Disruptor
Disruptor
Thunder Strike cooldown reduced from 16 to 12/11/10/9
Thunder Strike now only provides vision over the target itself
Doom
Doom
Scorched Earth damage/heal increased from 12/18/24/30 to 12/24/36/48
LVL? Death cooldown reduced from 8 to 7
Dragon Knight
Dragon Knight
Breathe Fire debuff duration increased from 8 to 11 seconds
Drow Ranger
Drow Ranger
Precision Aura bonus damage increased from 18/24/30/36% to 20/26/32/38%
Precision Aura cooldown reduced from 120 to 100
Earthshaker
Earthshaker
Fissure damage reduced from 125/175/225/275 to 110/160/210/260
Earth Spirit
Earth Spirit
Stone Remnant is now placed in front of you when double-clicking it
Elder Titan
Elder Titan
Echo Stomp area of effect increased from 475 to 500
Ancestral Spirit mana cost rescaled from 110 to 80/90/100/110
Ancestral Spirit attack damage per creep increased from 3/6/9/12 to 6/9/12/15
Natural Order aura sticky duration increased from 0.5 to 1.0
Enchantress
Enchantress
Nature’s Attendants wisp count increased from 3/5/7/9 to 4/6/8/10
Impetus is no longer a Unique Attack Modifier
Enigma
Enigma
Midnight Pulse cast time reduced from 0.2 to 0.1
Midnight Pulse area of effect reduced from 600 to 550
Black Hole radius increased from 400 to 420
Gyrocopter
Gyrocopter
Rocket Barrage damage per rocket reduced from 8/13/18/23 to 7/12/17/22 [?]
Call Down slow no longer pierces Spell Immunity
Huskar
Huskar
Berserker’s Blood Magic Resistance per stack reduced from 4/5/6/7 to 3/4/5/6
Invoker
Invoker
Intelligence growth increased from 3.2 to 4.0
Alacrity speed/damage bonus increased from 20->80 to 30->90
Aghanim’s Scepter now adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells
Max level Deafening Blast now retains its normal location targeting UI [?]
Jakiro
Jakiro
Dual Breath’s fiery wave now moves at the same speed as its icy wave: 850 to 1050
Dual Breath damage increased from 16/26/56/76 to 20/40/60/80
Ice Path range increased from 1100 to 1200
Juggernaut
Juggernaut
Blade Fury damage increased from 80/100/120/140 to 80/105/130/155
Keeper Of The Light
Keeper Of The Light
Chakra Magic spell cooldown reduction increased from 1/2/3/4 to 2/3/4/5
Kunkka
Kunkka
Tidebringer damage increased from 15/30/45/60 to 20/35/50/65
X Marks the Spot cast range rescaled from 350/550/750/1000 to 400/600/800/1000
X Marks the Spot cooldown rescaled from 19/16/13/10 to 26/20/14/8
Ghost Ship cast point reduced from 0.4 to 0.3
Legion Commander
Legion Commander
Base damage increased by 4
Overwhelming Odds cooldown reduced from 18 to 15
Press The Attack cast time reduced from 0.3 to 0.2
Fixed Legion Commander sometimes auto-attacking nearby units after Duel ends instead of continuing to attack the dueled target
Leshrac
Leshrac
Base damage reduced by 4
Lightning Storm jump distance reduced from 650 to 475
Lightning Storm damage reduced from 80/140/200/260 to 50/100/150/200
Lich
Lich
Sacrifice no longer splits XP with enemies
Chain Frost projectile speed increased from 750 to 850
Chain Frost attack speed slow increased from 20 to 30 [?]
Lifestealer
Rage cooldown reduced from 19 to 16
Infest and Control can now be used on Ancient Creeps
Lina
Lina
Light Strike Array damage reduced from 120/160/200/240 to 80/120/160/200
Laguna Blade damage reduced from 450/675/950 to 450/650/850
Lion
Lion
Finger of Death Aghanim’s Scepter upgrade area of effect increased from 200 to 300
Lone Druid
Lone Druid
Summon Spirit Bear cooldown reduced from 180/160/140/120 to 120
Battle Cry bonus damage increased from 60/90/120 to 90/120/150
Battle Cry bonus armor increased from 6/12/18 to 10/15/20
Luna
Luna
Strength gain increased from 1.9 to 2.2
Eclipse cooldown reduced from 160/150/140 to 140
Eclipse Aghanim’s Scepter beam count increased from 6/10/14 to 6/12/18
Lycan
Lycan
Strength gain increased from 2.75 to 3.0
Shapeshift critical strike chance increased from 30% to 30/35/40%
Magnus
Magnus
Empower cooldown reduced from 12 to 8
Medusa
Medusa
Mystic Snake damage and mana steal boost per jump increased from 25% to 35%
Mirana
Mirana
Agility growth from increased 2.75 to 3.3
Starstorm secondary strike search radius increased from 325 to 425
Morphling
Morphling
Agility growth increased from 3 to 3.4
Adaptive Strike damage rescaled from 20/40/60/80 to 50/60/70/80
Hybrid no longer hides Morphling or restricts its usage when a Replicate is out
Hybrids are visibly known to enemies [?]
Naga Siren
Naga Siren
Rip Tide damage rescaled from 130/160/190/220 to 100/140/180/220
Song of the Siren Aghanim’s Scepter heal increased from 6% to 8%
Nature's Prophet
Sprout cast time reduced from 0.5 to 0.35
Sprout mana cost reduced from 100/120/140/160 to 70/90/110/130
Nature’s Call Treants movement speed increased from 300 to 325
Nature’s Call Treants vision reduced from 1200 to 1000
Greater Treant Base Attack Time reduced from 1.75 to 1.0
Wrath of Nature Aghanim’s Scepter now applies a 4 second buff on the units it hits, which will spawn the extra treant if the unit dies during that time
Necrophos
Necrophos
Death Pulse damage increased from 75/125/200/275 to 125/175/225/275
Heartstopper Aura no longer affects ancient creeps
Sadist health regen increased from 1/2/3/4 to 1/2/3/6
Sadist mana regen increased from 2/4/6/10 to 2/4/6/12
Night Stalker
Night Stalker
Base health regen increased from 0.25 to 2
Nyx Assassin
Nyx Assassin
Burrow Impale cooldown reduced from 9 to 7
Burrow Impale and Mana Burn bonus range increased from 50% to 75%
Vendetta duration increased from 25/35/50 to 40/50/60
Ogre Magi
Ogre Magi
Base armor increased by 1
Bloodlust attack speed bonus increased from 20/30/40/50 to 30/40/50/60
Bloodlust can now be cast on towers
Fixed Multicast Bloodlust not affecting nearby Spell Immune allies [?]
Omniknight
Omniknight
Purification cast point reduced from 0.4 to 0.25
Degen Aura stickiness reduced from 2 to 1
Oracle
Oracle
Fortune’s End cast time reduced from 0.3 to 0
Fortune’s End cast range increased from 650 to 850
Fortune’s End radius increased from 215 to 300
Fortune’s End damage rescaled from 75/150/225/300 to 90/120/150/180
Fortune’s End cooldown rescaled from 12 to 15/12/9/6
Fate’s Edict no longer amplifies incoming non-magical damage
Fate’s Edict now has normal purgability rules
Purifying Flames cooldown reduced from 2.5 to 2.25
Outworld Devourer
Outworld Devourer
Strength gain increased from 1.85 to 2.3
Sanity’s Eclipse now always removes 40% of affected heroes’ max mana [?]
Sanity’s Eclipse mana loss no longer pierces Spell Immunity [?]
Sanity’s Eclipse cast range increased from 600/650/700 to 700
Sanity’s Eclipse cast range is no longer increased with Aghanim’s Scepter
Phantom Assassin
Phantom Assassin
Stifling Dagger now applies your attack’s on-hit effects [?]
Blur no longer has a 0.75 second delay
Phantom Lancer
Phantom Lancer
Agility growth reduced from 3 to 2.6
Doppelganger cast time increased from 0 to 0.1
Phoenix
Phoenix
Sun Ray max health damage per second increased from 1/2/3/4% to 1.25/2.5/3.75/5% [?]
Puck
Puck
Illusory Orb speed increased from 600 to 650 [?]
Illusory Orb cooldown reduced from 12 to 11 seconds
Dream Coil cooldown reduced from 85 to 75
Pudge
Pudge
Rot damage rescaled from 35/60/85/110 to 30/60/90/120
Rot move slow increased from 20/22/24/26% to 27%
Pugna
Pugna
Base movement speed increased from 320 to 330
Nether Ward is now placed at the target location using a 150 cast range ability [?]
Life Drain damage/steal per second increased from 150/185/220 to 150/200/250
Queen Of Pain
Queen Of Pain
Sonic Wave damage reduced from 290/390/490 to 290/380/470 (Aghanim’s Scepter damage reduced from 325/450/575 to 325/440/555)
Razor
Razor
Static Link now drains damage smoothly over its duration rather than every second
Riki
Riki
Permanent Invisibility health regen increased from 4/5/6/7 to 6/8/10/12
Sand King
Sand King
Caustic Finale debuff expire damage increased from 30% to 50%
Caustic Finale debuff slow increased from 20% to 25%
Shadow Demon
Shadow Demon
Shadow Poison cooldown reduced from 2.75 to 2.5
Shadow Shaman
Shadow Shaman
Shackles cooldown reduced from 16 to 10
Shackles total damage increased from 120/160/160/200 to 120/180/240/300
Silencer
Silencer
Fixed Last Word countdown debuff not being purgeable
Skywrath Mage
Skywrath Mage
Concussive Shot cooldown reduced from 20/18/16/14 to 18/16/14/12
Mystic Flare no longer splits its damage over Spell Immune heroes
Slardar
Slardar
Sprint now provides phased movement
Sprint cooldown reduced from 23 to 17
Sprint duration reduced from 16 to 12
Sniper
Sniper
Shrapnel delay reduced from 1.4 to 1.2 seconds
Spectre
Spectre
Desolate now works on non-hero units if they are alone
Dispersion now reflects damage before reductions and returns it as the same damage type [?]
Spirit Breaker
Greater Bash now uses pseudo random chance
Storm Spirit
Storm Spirit
Static Remnant mana cost increased from 70/80/90/100 to 100
Static Remnant unobstructed vision reduced from 800 to 600
Ball Lightning base mana cost increased from 15 + 7% to 30 + 8%
Sven
Sven
Base intelligence increased by 2
Great Cleave damage increased from 20/35/50/65 to 30/42/54/66%
Techies
Techies
Techies’ mines are no longer triggered when destroyed
Techies’ mines can now be destroyed using Quelling Blade/Battle Fury [?]
Techies’ mines now provide 10 Gold for destroying them
Land Mines cooldown and mana cost reduced by 50%
Land Mines damage reduced by 50%
Land Mines no longer have a max count
Land Mines and Stasis Traps no longer block neutral spawns
Land Mines no longer stack exactly on top of each other [?]
Terrorblade
Terrorblade
Temporarily removed from Captain’s Mode
Reflection now affects all enemy heroes in a 900 area of effect [?]
Reflection attack and move slow reduced from 60% to 25%
Reflection cooldown rescaled from 22/18/14/10 to 22/20/18/16
Conjure Image illusions are known as illusions to enemies [?]
Conjure Image cast point reduced from 0.5 to 0.15
Metamorphosis now emits a 900 range aura that affects his nearby illusions, causing them to match his current form
Sunder cast range increased from 325 to 550
Sunder minimum health increased from 20 to 25%
Tidehunter
Tidehunter
Gush armor reduction increased from 2/3/4/5 to 3/4/5/6
Timbersaw
Timbersaw
Whirling Death cooldown reduced from 8 to 6
Tinker
Tinker
Rearm channel time reduced from 3/2/1 to 3/1.5/0.75
Tiny
Tiny
Base strength increased from 24 to 26
Base intelligence increased from 14 to 17
Treant Protector
Treant Protector
Leech Seed mana cost reduced from 140 to 100/110/120/130
Troll Warlord
Troll Warlord
Fervor attack speed per stack increased from 16/22/28/34 to 20/25/30/35
Tusk
Tusk
Ice Shards mana cost increased from 90 to 100/105/110/115
Snowball max launch time reduced from 4 to 3 seconds
Frozen Sigil no longer goes through Spell Immunity
Aghanim’s Scepter Walrus Kick now deals 200 damage
Undying
Undying
Aghanim’s Scepter no longer improves Flesh Golem [?]
Aghanim’s Scepter now increases Decay’s strength steal from 4 to 10
Tombstone Zombies attack damage reduced from 41 to 35
Tombstone now requires a constant number of attacks to be destroyed: 3/4/5/7 from heroes [?]
Soul Rip can now restore 1/2/3/4 health to Tombstone
Ursa
Ursa
Strength gain reduced from 2.9 to 2.7
Earthshock cooldown reduced from 6 to 5
Enrage fury swipes multiplier reduced from 1.5/2/2.5 to 1.5/1.75/2
Enrage cooldown reduced from 50/45/40 to 50/40/30
Vengeful Spirit
Vengeful Spirit
Agility gain increased from 2.8 to 3.3
Base movement speed increased from 295 to 300
Venomancer
Venomancer
Poison Sting damage increased from 5/10/15/20 to 6/12/18/24
Poison Sting now works normally on illusions
Poison Nova damage per second reduced from 36/58/81 to 30/55/80 (Aghanim’s Scepter damage per second increased from 58/81/108 to 60/85/110)
Poison Nova duration increased from 12/14/15/16 to 16 [?]
Viper
Agility growth increased from 2.5 to 2.9
Corrosive Skin slow no longer pierces Spell Immunity
Visage
Visage
Familiar’s Stone Form area of effect increased from 325 to 340
Warlock
Warlock
Golems can no longer be destroyed by Purge
Weaver
Weaver
The Swarm mana cost rescaled from 100 to 70/80/90/100
The Swarm cooldown reduced from 36/33/30/27 to 35/30/25/20
Winter Wyvern
Winter Wyvern
Winter’s Curse no longer affects Spell Immune enemies in the area, but it still affects the primary target
Witch Doctor
Witch Doctor
Death Ward damage increased from 60/90/120 to 60/105/150 [?]
Death Ward no longer bounces once at level 3 [?]
Wraith King
Wraith King
Base damage increased by 7
Vampiric Aura does not show the healing effect if Wraith King is in the fog of war or is invisible to the enemy
Reincarnation Aghanim’s Scepter ally death delay increased from 5 to 7 seconds
Reincarnation Aghanim’s Scepter ally wraith aura now remains active during Reincarnation
Source
Do you think the changes in this patch is enough to balance the heroes?
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