DotA 2 Update 6.86 | Balance of Power Update 6.86



Desert Terrain

Granted to all owners of The International 2015 Compendium, the Desert Terrain stretch goal makes its Dota 2 debut. Along with the extensive visual changes, an overhaul of the underlying toolset used to create this terrain gives all custom game creators even more resources to bring their ideas into the field of play.




  • Added Arcane Rune
  • Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%.
    Lasts for 50 seconds.

  • Creep bounty increases by 1 gold per normal upgrade cycle [?]

  • Siege damage against heroes increased from 75% to 85% [?]

  • Hero base HP increased from 150 to 180

  • Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower

  • Random Draft hero pool increased from 24 to 50
  • Added Random Draft to Ranked Matchmaking
  • Random Draft now uses the same picking mechanics as Ranked All Pick

  • Centaur Courser now has a stacking magic resistance aura (20% for units, 5% for heroes)[?]
  • Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)[?]
  • Dragonhide Aura's stackable armor increased from 2 to 3
  • Ancient Dragons armor reduced by 1
  • Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE

  • Added a new ability to Ancient Black Dragon, Fireball
  • Fireball
    Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Deals 85 damage per second.
    Cooldown: 10
    Mana cost: 100
    Cast Range: 1000.

  • Ancient Thunderhide's Frenzy is now unit targetable
  • Hill Troll Priest's Mana Aura increased from 2 to 3
  • Satyr Banisher's Purge cooldown reduced from 5 to 3 seconds
  • Satyr Tormenter's Unholy Aura HP regen increased from 4 to 6
  • Satyr Tormenter's Shockwave distance increased from 800 to 1200
  • Satyr Tormenter's Shockwave speed reduced from 1050 to 900
  • Satyr Tormenter's Shockwave damage increased 125 to 160
  • Dark Troll Summoner's and Hill Troll's attack range reduced from 500 to 400
  • Dark Troll Summoner's attack damage increased by 6

  • Roshan's base armor increased by 1
  • Roshan's Base Attack Time increased from 1.0 to 2.0
  • Roshan now has +100 Attack Speed [?]

  • Added a Patrol command
  • You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
  • Single Target with AoE effects now have a new targeting UI [?]

  • Ranked All Pick initial pre-picking time reduced from 15 to 5
  • Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)

  • Simplified some minor damage and armor types
Removed the Light attack type and moved the following units to the Standard attack type (effectively 40->50% vs structures): Centaur Conqueror, Hellbear, Hellbear Smasher, Wildwind Ripper, Satyr Tormenter, Ancient Granite Golem, Ancient Black Dragon, Forged Spirits, Spiderlings, and Warlock's Golems.
Removed the Weak armor type and moved the following unit to the Soft armor type (same as creeps): Beastmster's Hawk
Combined the Basic and Strong Armor types (like various other neutrals use): Kobold Soldier, Vhoul Assassin, Ghost, Hill Troll Berserker, Hill Troll Priest, Harpy Scout, Harpy Stormcrafter, Beastmaster's Boar, Undying's Tombstone, Pugna's Netherward, Templar Assassin's Psionic Trap, Techies' Land Mine, Techies' Stasis Trap, and Techies' Remote Mine.



  • Added a new neutral hard camp for each team, near their respective Secret Shops
  • Added a small ramp from the Radiant Secret Shop to the ward spot right above it
  • Moved the Radiant hard camp closer to the Dire offlane
  • Swapped Medium and Hard camp in Radiant Jungle
  • Added a new pathway from Radiant mid to Radiant jungle
  • Added a ramp connecting the Radiant jungle to the area near Roshan
  • Created a walkable pathway to the Radiant rune ward
  • Created a new juke spot behind the Dire Secret Shop
  • Expanded Terrain around the top Tier 2 Radiant tower
  • Moved the bottom rune up a little bit
  • Radiant middle tier 1 tower has been moved back
  • Adjusted Radiant small camp spawn box
  • Added a new ward spot near the Radiant ancients (does not reveal top rune)
  • Created a new pathway leading to the wardspot below the Radiant Secret Shop
  • Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane)
  • Moved the Dire ramp leading to the top rune closer up
  • Adjusted the terrain and the ramp going down from the Radiant Ancients slightly
  • Improved jukability in the terrain around the Dire side shop
  • Added a path through the trees at Radiant offlane sideshop moving south and added juke paths
  • Added a new ward spot to the right of the top tier 1 Radiant tower
  • Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it)
  • Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke
  • Added a new pathway above the top Dire side shop
  • Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area
  • Added a walkable path to the ward spot near bottom rune
  • Reduced the size of the pull camp box on the Dire safelane hard camp
  • Added a pathable walkway from the cliff above the top rune to the Dire area to the right of it
  • Added a new pathway to the south of the bottom side shop
  • Added a couple of trees in the Dire base between the mid and top towers along the ledge
  • Adjusted juke paths near the Radiant ward spot near the hard camp
  • Added a new juke spot to the south of the bottom Radiant hard camp
  • Added a hiding spot in the Dire middle lane near the edge of the Secret Shop
  • Added some trees below the top Radiant T2 tower
  • Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left)
  • Added a pathway above the Radiant Ancient (leading up to the new ward spot)
  • Adjusted Dire secret shop location slightly
  • Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is
  • Adjusted tree layout of the high ground to the right of the Radiant middle camp
  • Moved Radiant ramp to the bottom rune back a little bit
  • Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp)
  • Nudged the Radiant small camp down very slightly
  • Moved the Radiant mid medium camp down slightly and adjusted nearby trees
  • Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients
  • Adjusted the position of the Radiant middle ramp slightly
  • Added a new juke spot to the terrain to the right of the Radiant small camp
  • Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower


  • Greevil's Greed Bounty Rune multiplier rescaled from 5x to 3/4/5/6x
  • Fixed Greevil's Greed granting full gold during Buyback gold penalty phase

  • Movement speed reduced from 315 to 310

  • Base HP regeneration increased from 0.25 to 2.0
  • Flamebreak mana cost reduced from 140 to 110/120/130/140

  • Wild Axes no longer has unit targeting
  • Call of the Wild cooldown rescaled from 40 to 42/38/34/30

  • Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15

Bounty Hunter
  • Jinada movement and attack speed reduction increased from 25% to 25/27/29/31%

  • Drunken Haze cooldown reduced from 8 to 8/7/6/5
  • Primal Split's Dispel Magic damage to summons increased from 200 to 500
  • Primal Split's Dispel Magic cooldown reduced from 6 to 4
  • Primal Split's Wind Walk cooldown reduced from 7 to 5

  • Added Scepter to Bristleback
  • Nasal Goo mana cost reduced from 30 to 25
  • Quill Spray max damage increased from 400 to 450

  • Spawn Spiderlings damage reduced from 75/150/225/300 to 70/140/210/280

Centaur Warrunner
  • Return damage increased from 30/42/54/66 to 30/45/60/75%

Chaos Knight
  • Reality Rift bonus damage increased from 60/80/100/120 to 60/100/140/180

  • Base strength increased from 20 to 23
  • Penitence mana cost reduced from 100 to 70
  • Penitence duration increased from 5/6/7/8 to 8

  • Agility growth increased from 3 to 3.3

  • Strength growth increased from 2.7 to 2.9
  • Power Cogs now spawn in a circle rather than a rectangle

Crystal Maiden
  • Crystal Nova cooldown reduced from 13 to 12
  • Arcane Aura level 4 mana regen increased from 2.5/5 (allies/self) to 3/6

Dark Seer
  • Base intelligence reduced from 27 to 25
  • Ion Shell is now purgeable

  • Poison Touch mana cost reduced from 100 to 70
  • Shallow Grave cast point increased from 0.3 to 0.35
  • Shallow Grave mana cost increased from 140/130/120/110 to 150
  • Weave no longer provides 800 flying vision. Now provides ground vision for the AoE of the ability for 3 seconds

Death Prophet
  • Temporarily removed from Captain's Mode [?]
  • Replaced Witchcraft with a new ability, Spirit Siphon
  • Base movement speed increased from 280 to 310
  • Crypt Swarm cooldown reduced from 8 to 8/7/6/5
  • Silence cooldown reduced from 15 to 15/14/13/12
  • Exorcism spirit count increased from 8/14/21 to 8/16/24
  • Exorcism spawn rate decreased from 1 ghost per 0.1 seconds to 0.3 seconds

  • Temporarily removed from Captain's Mode [?]
  • Replaced Level Death with a new ability, Infernal Blade
  • Base Attack Time increased from 1.7 to 2.0
  • Scorched Earth damage/heal reduced from 12/23/34/45 to 10/20/30/40
  • Scorched Earth movement speed from 16% to 14%
  • Doom cooldown increased from 100 to 125

Dragon Knight
  • Dragon Blood HP regen increased from 2/3/4/5 to 3/6/9/12
  • Elder Dragon Form Frost AoE increased from 250 to 300 [?]

Drow Ranger
  • Added Scepter to Drow Ranger

Earth Spirit
  • Enabled Earth Spirit in Captain's Mode
  • Intelligence growth reduced from 2.4 to 2.1
  • Boulder Smash stun AoE reduced from 200 to 160
  • Geomagnetic Grip can now only pull allied heroes when using Scepter

Elder Titan
  • Earth Splitter damage rescaled from 35% to 30/40/50%
  • Earth Splitter mana cost rescaled from 175 to 125/175/225
  • Earth Splitter's physical damage component is no longer reduced by Damage Block

Ember Spirit
  • Fire Remnants no longer give vision

  • Enchant cooldown reduced from 30/25/20/15 to 30/24/18/12

  • Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320
  • Malefice damage increased from 25/40/55/70 to 30/50/70/90
  • Black Hole cooldown reduced from 200/190/180 to 200/180/160

Faceless Void
  • Temporarily removed from Captain's Mode [?]
  • Replaced Backtrack with a new ability, Time Dilation
  • Timewalk no longer slows units
  • Timewalk now undoes any damage taken in the last 2 seconds
  • Timewalk cooldown rescaled from 19/17/15/13 to 24/18/12/6
  • Timewalk mana cost reduced from 90 to 40
  • Timewalk range reduced from 700/900/1100/1300 to 550
  • Timewalk cast point reduced from 0.35 to 0.2

  • Call Down's first missile damage reduced from 250/300/350 to 220/285/350

  • Berserker's Blood bonuses are provided linearly from full until 10% HP (rather than stepwise at 7% increments)
  • Berserker's Blood maximum magic resistance reduced from 42/56/70/84% to 20/30/40/50%

  • Invoker now starts with Invoke Level 1 at the beginning of the game
  • Invoke now has the standard 6/11/16 leveling
  • Level 25 invoker (since he is now missing an ability level) has an attribute bonus ability that grants 6 all stats

  • Base damage increased by 7

Keeper of the Light
  • Chakra Magic cooldown reduction increased from 2/3/4/5 to 3/4/5/6
  • Chakra Magic buff duration increased from 12 to 15 seconds
  • Chakra Magic now restores and increases mana capacity by 75/150/225/300

  • Added Scepter to Kunkka
  • Torrent now gives your team vision over target area immediately upon cast, rather than just when triggering
  • Tidebringer is now an autocast ability, will only trigger if turned on or cast directly on the target
  • Tidebringer damage bonus increased from 20/35/50/65 to 25/40/55/70
  • Tidebringer AoE from rescaled 500/500/500/600 to 450/500/550/600
  • Ghost Ship mana cost reduced from 150/200/250 to 125/175/225

Legion Commander
  • Moment of Courage cooldown reduced from 2.7/2.1/1.5/0.9 to 2.6/2.0/1.4/0.8
  • Legion Commander's Scepter now makes you and your target immune to all damage unless the source is between the Duel participants.
  • Legion Commander's Scepter duration is now 4.75/5.5/6.25

  • Rage attack speed bonus increased from 30/45/60/80 to 50/60/70/80
  • Feast damage and lifesteal increased from 4/5/6/7% to 4.5/5.5/6.5/7.5%
  • Infest cooldown reduced from 100 to 100/75/50

  • Earth Spike mana cost reduced from 100/120/145/170 to 100/120/140/160
  • Earth Spike duration increased from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6
  • Mana Drain reduced cooldown from 20/15/10/5 to 16/12/8/4

Lone Druid
  • Temporarily removed from Captain's Mode [?]
  • Replaced Synergy with a new ability for Lone Druid, Savage Roar
  • Spirit Bear attack damage increased from 33 to 35/45/55/65
  • Spirit Bear movement speed increased from 320/320/330/340 to 320/330/340/350
  • Rabid duration increased from 10 to 18/22/26/30
  • Rabid movement speed increased from 5/10/15/20% to 10/15/20/25%
  • True Form Health Bonus increased from 250/400/600 to 300/600/900

  • Turn rate increased from 0.4 to 0.6
  • Eclipse Scepter beam interval reduced from 0.6 to 0.3

  • Lycan Wolves and Shapeshift no longer grant critical strike
  • Lycan Wolves now gain Cripple at level 2, granting a 20% chance to cripple the target, causing it to take 8 damage per second and lose 40 Attack Speed for 4 seconds.
  • Shapeshift now grants all units under your control a 40% chance for 1.4/1.6/1.8x critical strike

  • Added Scepter to Magnus
  • Skewer distance increased from 750/900/1050/1200 to 900/1000/1100/1200
  • Skewer slow reduced from 40% to 25/30/35/40%
  • Skewer slow duration increased from 2.5 to 2.5/2.75/3/3.25 seconds

  • Mystic Snake no longer increases manasteal per jump
  • Mystic Snake manasteal is now 11/14/17/20% of total mana

  • Double Damage no longer affects all Meepo units

  • Attack range increased from 600 to 630
  • Starstorm radius increased from 625 to 650
  • Sacred Arrow now instantly kills the first unit it hits if it is a non-ancient creep

  • Adaptive Strike base damage increased from 50/60/70/80 to 100
  • Adaptive Strike mana cost reduced from 100 to 100/90/80/70
  • Morph rate increased from 2/4/6/10 per second to 2/4/8/16
  • Morph now shifts in intervals of 1 rather than 2 [?]
  • Hybrid cooldown reduced from 140 to 120

Naga Siren
  • Base Intelligence increased from 18 + 1.95 to 21 + 2.0

Nature's Prophet
  • Base intelligence increased by 4
  • Treant damage increased from 28 to 32 [?]

  • Base armor increased by 1

Night Stalker
  • Void slow at night reduced from 4 to 2.5/3/3.5/4 seconds

Nyx Assassin
  • Nyx Impale duration increased from 1.27/1.77/2.27/2.77 to 1.6/2.0/2.4/2.8
  • Spiked Carapace cooldown reduced from 23/20/17/14 to 22/18/14/10

Ogre Magi
  • Base health regen increased from 2.5 to 3.5

  • Enabled Oracle in Captain's Mode
  • Fate's Edict cooldown rescaled from 12 to 16/13/10/7
  • Fate's Edict duration reduced from 3/4/5/6 to 3/3.5/4/4.5
  • Fate's Edict cast range rescaled from 700 to 500/600/700/800
  • Fortune's End mana cost reduced from 130 to 110
  • Fortune's End can now target allies [?]
  • False Promise no longer continuously dispels after the initial cast [?]
  • False Promise duration increased from 6/7/8 to 7/8/9
  • False Promise cooldown rescaled from 80/60/40 to 90/60/30
  • False Promise mana cost reduced from 200 to 100

Outworld Devourer
  • Reworked how Astral Imprisonment works
  • Astral Imprisonment cooldown rescaled from 18/16/14/12 to 20/17/14/11
  • Astral Imprisonment cast range rescaled from 500 to 450/500/550/600
  • Astral Imprisonment duration increased from 1/2/3/4 to 4
  • Essence Aura AoE reduced from 1000 to the standard 900 aura radius
  • Arcane Orb now steals 0/1/2/3 intelligence per hit for 40 seconds (heroes only)
  • Outworld Devourer intelligence growth reduced from 3.3 to 2.7

Phantom Assassin
  • Base Intelligence increased from 13 + 1 to 15 + 1.4

  • Sun Ray turn rate increased from 20 to 25
  • Supernova damage per second increased from 60/80/100 to 60/90/120

  • Illusory Orb mana cost reduced from 150 to 80/100/120/140
  • Illusory Orb cooldown increased from 11 to 14/13/12/11
  • Waning Rift cooldown reduced from 16 to 16/15/14/13
  • Waning Rift no longer only silences heroes

  • Reworked Scepter on Pudge
  • Dismember damage from 75/125/175 to 60/90/120 +30/40/50% of strength
  • Dismember now heals you for the damage it does

  • Decrepify no longer slows allies

Queen of Pain
  • Scream of Pain damage reduced from 85/165/225/300 to 75/150/225/300
  • Sonic Wave travel speed reduced from 1100 to 900

  • Temporarily removed from Captain's Mode [?]
  • Reworked Permanent Invisibility to include Backstab
  • Blink Strike back to basic ability without charges
  • Added a new ultimate for Riki, Tricks of the Trade
    • Strength growth reduced from 2.0 to 1.6
    • Agility growth reduced from 2.9 to 2.2
    • Base armor reduced by 1
    • Smoke Screen no longer slows turn rates

    • Fade Bolt attack damage reduction increased from 14/20/26/32 to 20/25/30/35

    Sand King
    • Reworked Scepter on Sand King
    • Base strength increased from 18 to 21
    • Caustic Finale slow increased from 25% to 30%

    Shadow Demon
    • Disruption illusions duration from 5/6/7/8 to 6/8/10/12 seconds

    Shadow Fiend
    • Added Scepter to Shadow Fiend
    • Base armor reduced by 1
    • Shadow Raze mana cost increased from 75 to 90

    Shadow Shaman
    • Shackles total damage increased from 120/180/240/300 to 120/200/280/360
    • Mass Serpent Wards require 2 hits to destroy [?]

    • Replaced Curse of the Silent with a new ability, Arcane Curse
    • Glaives of Wisdom is no longer a Unique Attack Modifier

    Skywrath Mage
    • Concussive Shot mana cost reduced from 110 to 95

    • Amplify Damage now only reveals the target rather than the area around it

    Storm Spirit
    • Electric Vortex mana cost reduced from 100/110/120/130 to 85

    • Base damage increased by 4
    • God's Strength Scepter aura bonus damage increased from 50/75/100% to 75/100/125%

    Templar Assassin
    • Refraction is now always visible

    • Enabled Terrorblade in Captain's Mode

    • Added Scepter to Tidehunter
    • Anchor Smash cast time reduced from 0.5 to 0.4
    • Ravage stun duration rescaled from 2.02/2.32/2.77 to 2.0/2.4/2.8

    • Whirling Death debuff duration increased from 7 to 11
    • Whirling Death mana cost decreased from 70/80/90/100 to 70
    • Reactive Armor duration rescaled from 16 to 14/16/18/20

    • Laser cast time improved from 0.53 to 0.4
    • Laser cast range increased from 550 to 650

    • Craggy Exterior now triggers on attacks landing, rather than on start

    Treant Protector
    • Leech Seed mana cost reduced from 100/110/120/130 to 80/95/110/125
    • Overgrowth AoE increased from 675 to 800
    • Scepter Overgrowth damage and vision AoE increased from 700 to 800

    Troll Warlord
    • Fervor reduced from 20/25/30/35 to 15/20/25/30
    • Fervor max stacks increased from 4 to 6
    • Ranged Whirling Axes cooldown reduced from 20/19/18/17 to 20/18/16/14

    • Movement speed reduced from 305 to 300
    • Ice Shards damage reduced from 70/140/210/280 to 60/120/180/240
    • Snowball can no longer pull units out of Blackhole or Chronosphere
    • Snowball gather radius reduced from 400 to 350

    • Tombstone Zombie damage reduced from 35 to 33
    • Tombstone bounty increased from 75/100/125/150 to 125/150/175/200
    • Tombstone no longer grants 44 XP

    • Scepter added to Ursa
    • Enrage is no longer purgeable

    Vengeful Spirit
    • Added Scepter bonus to Vengeful Spirit

    • Venomous Gale cooldown reduced from 22 to 21/20/19/18

    • Stone Form AoE increased from 340 to 350

    • Base strength increased by 4
    • Shadow Word duration increased from 11 to 12 seconds

    • Base damage increased by 3
    • The Swarm Beetles' Base Attack Time improved from 1.4/1.25/1.1/0.95 to 1.25/1.1/0.95/0.8

    • Shackleshot is now disjointable
    • Shackleshot speed increased from 1515 to 1650
    • Shackleshot angle reduced from 26 degrees to 23 degrees
    • Powershot speed no longer decreases by a small amount as it goes through units

    Winter Wyvern
    • Temporarily removed from Captain's Mode [?]
    • Cold Embrace cooldown increased from 17/16/15/14 to 24/21/18/15
    • Arctic Burn slow reduced from 25/30/35/40% to 19/26/33/40%
    • Winter's Curse primary and secondary units are now immune to all damage from their enemies
    • Winter's Curse secondary units now have 50 attack speed bonus
    • Winter's Curse AoE increased increased from 400 to 500
    • Winter's Curse cooldown increased from 110/100/90 to 120/110/100
    • Winter's Curse duration increased from 2.5/3/3.5 to 3.25/4/4.75
    • Fixed Winter's Curse lingering if the primary target died

    Witch Doctor
    • Maledict mana cost reduced from 120 to 105/110/115/120
    • Maledict cast range increased from 525 to 575

    Wraith King
    • Vampiric Aura can now be toggled to make the lifesteal for heroes only





    Faerie Fire
    • New consumable item, Faerie Fire

    Dragon Lance
    • New item formed from Ogre Club and Quarterstaff.

    Aether Lens
    • New item formed from Energy Booster, Ring of Health and Cloak.

    Iron Talon
    • New item formed from Quelling Blade, Ring of Protection and a Recipe.


    Abyssal Blade
    • Bash damage increased from 60 to 120
    • Damage bonus decreased from 85 to 70 [?]

    Animal Courier
    • Courier purchase cooldown increased from 7 seconds to 2 minutes
    • Animal Courier cost decreased from 120 to 100

    Arcane Boots
    • Movement speed reduced by 5 and total cost reduced by 50 (see Boots of Speed changes) [?]

    Assault Cuirass
    • Attack speed aura bonus now affects buildings[?]

    Blade Mail
    • Cooldown reduced from 15 to 13

    Boots of Speed
    • Cost reduced from 450 to 400
    • Movement speed reduced by 5 [?]

    • Cost reduced from 700 to 660
    • Health regen per charge reduced from 110 to 90
    • Mana regen per charge reduced from 70 to 60
    • A charge now heals over 2.5 seconds instead of 3 seconds (total amount is still 90/60)
    • Added Bottle to Side Shop, starts with only 1 charge.[?]

    • Flutter movement speed increased from 25 to 35%
    • Flutter duration reduced from 6 to 4 seconds

    • Mana regeneration increased from 170 over 45 seconds to 190 over 50 seconds [?]

    • Magic resistance reduced from 20% to 15%

    Crimson Guard
    • Crimson Guard chance from 75% to block 40/20 to 100% to block 32/16
    • Cooldown reduced from 70 to 60

    • Critical Strike from 25% chance for 2.4x to 30% chance for 2.2x [?]

    Diffusal Blade
    • Agility bonus increased from 20/35 to 25/35
    • Intelligence bonus increased from 6/10 to 10/15

    Drum of Endurance
    • Endurance bonus movement speed increased from 10% to 13% [?]

    Ethereal Blade
    • Mana cost reduced from 150 to 100

    Flying Courier
    • Cost reduced from 220 to 200

    Glimmer Cape
    • Base magic resistance reduced from 20% to 15%

    Heart of Tarrasque
    • HP regeneration increased from 4% to 4.75%

    Helm of the Dominator
    • Dominate now sets the dominated creeps' base movement speed to 350 [?]

    Hood of Defiance
    • Hood of Defiance now has an active ability.

    Iron Branch
    • Can now be used by targeting the ground, planting a happy little tree that lasts 20 seconds. 200 Cast Range.

    • Pierce improved from 20% to deal 40 damage to 25% to deal 85 bonus damage [?]
    • Damage bonus reduced from 21 to 10 [?]

    Linken's Sphere
    • Cooldown reduced from 16 to 13
    • Damage bonus increased from 10 to 15

    Mantle of Intelligence
    • Removed from Side Shop

    Monkey King Bar
    • Mini bash proc damage increased from 100 to 160
    • Damage bonus reduced from 88 to 66 [?]

    • Recipe cost reduced from 1250 to 1200
    • Necronomicon Archer attack range increased from 350/450/550 to 450/500/550

    Observer and Sentry Wards
    • Observer and Sentry Wards now have an AoE indicator before placing[?]

    Observer Ward
    • Experience bounty increased from 50 to 100

    Octarine Core
    • Now affects the replenish time of charged abilities

    Orb of Venom
    • Orb of Venom is no longer a Unique Attack Modifier

    Phase Boots
    • Phase active no longer cancels when casting
    • Movement speed reduced by 5 and total cost reduced by 50 (see Boots of Speed changes) [?]

    Power Treads
    • Movement speed reduced by 5 and total cost reduced by 50 (see Boots of Speed changes) [?]

    Quelling Blade
    • Cost reduced from 225 to 200

    Ring of Protection
    • Cost reduced from 200 to 175
    • Armor bonus reduced from 3 to 2

    Rod of Atos
    • Cripple cooldown increased from 10 to 12
    • Cripple now grants units that attack the target 40% accuracy[?]

    • Maim no longer pierces Spell Immunity

    Sange and Yasha
    • Greater Maim no longer pierces Spell Immunity

    • Duration increased from 4 to 4.5

    Scythe of Vyse
    • Hex cooldown reduced from 30 to 25

    Silver Edge
    • Silver Edge debuff is no longer dispellable

    Skull Basher
    • Strength bonus increased from 8 to 10
    • Bash damage increased from 60 to 120
    • Damage reduced from 25 to 10 [?]

    Smoke of Deceit
    • Cost reduced from 100 to 50

    • Boosted Tangoes now last for double the duration instead of providing double the healing rate
    • Using Tango on Iron Branch trees provides double healing duration

    Tranquil Boots
    • Tranquil Boots armor reduced from 4 to 3
    • Movement speed reduced by 5 [?]

    • Vanguard chance from 75% to block 40/20 to 100% to block 32/16

    Veil of Discord
    • Now requires 2x Robe of the Magi instead of a 900 recipe (Int bonus increased by 12)

    Vitality Booster
    • Added to Side Shop

    Ultimate Orb
    • Removed from Side Shop

    Yasha Movement speed bonus reduced from 10% to 8% [?]



    Updated the Dashboard Top Bar:
    • The Armory has been moved from within the Heroes tab to its own top level button (next to the quit button)
    • The Armory now has a New Items preview panel when hovered
    • Custom Games can now be found inside of the Arcade tab
    • There is now a top level Store tab, which includes featured items, top sellers, new releases, spotlighted treasures, and items on sale
    • The Treasury has been moved to within the Store tab
    Updated ARDM game mode:
    • Fixed various ARDM-related client crashes
    • When selling items in ARDM, you now get 85% of the purchase price
    • You can now see your next hero (and skill up) as soon as your current hero dies
    Fixes in the Steam client released on Thursday, Dec 10:
    • Fixed a problem that could cause frame rate hitches, especially for players subscribed to a large number of hero guides
    • Added a mechanism to Steam for Dota to tell it when you are in a match, so Steam should not patch the game. Steam never downloads updates to the game, or custom game items that have already been completely installed, once you launch Dota. This change ensures that Steam will also not update Dota if you exit the game or crash and try to relaunch Dota.
    • Added an option for specifying whether you always want to hear the default respawn music, even when using a music pack
    • Private lobbies can now set how pause is available in game: Unlimited where any player can pause, Limited where players have limited amount of pauses, and Disabled for no pauses allowed
    • Added a new targeting UI for unit-AOE abilities
    • Chatting "lmao" now causes your hero to laugh
    • Fountain Healing now shows a buff icon during its duration
    • Fixed a bug where picking "None" for a stat didn't stick on Profile Cards
    • Added a "Clear" button that lets you clear a slot on your Profile Card
    • Added an item details page to show features of items available for purchase including item description, brand and associated league information, items that are contained within bundles, demo mode, and ability icons and other modifiers associated with the items
    • Improved the appearance of Prismatic Gems in the armory
    • Spectator Gems now show the logo of the team they are associated with in the armory
    • In the Customize screen, It is now possible to select all items in the same set as a particular item by right-clicking on the item icon and choosing 'Select Set Items'
    • Fixed particles not appearing in the Hero Loadout and in-game Hero Picker screens for some of Terrorblade's Demon Form items
    • Fixed a bug where the arcana of Legion Commander, Shadow Fiend, and Techies looked incorrect in the in-game hero picker screen
    • Fixed a bug where Terrorblades' Demon Form items would not correctly pick up the arcana color gem color in the Customize screen
    • Improved pathfinding (please report any bugs you find)
    • Fixed a bug where the friends menu sometimes clipped elements off of the end
    • Fixed dota_spectator_auto_spectate_games.
    • Added dota_redeem_item_code, a console command to redeem legacy dota codes (particularly autographs from TI3/TI4)
    • Fixed Dire tower destruction portraits
    • Fixed a bug where sounds from the dashboard would sometimes play while in game.
    • Fixed "Bring to foreground when match found" option not working correctly in Exclusive Fullscreen video modes
    • Fixed bug where some screenshake effects weren't happening (eg. Enigma immortal blackhole)
    • Fixed a bug where heroes would sometimes be missing facial movement in portraits
    • Fixed a bug random polygons shooting out of hero faces
    • Fixed status effects and illusion effects on Bonkers the Mad
    • Fixing a bug with screenspace particle effects not previewing correctly in particle editor
    • Fixing a crash when equpping certain wearable items (ones that didn't have a model associated with them)
    • Fixed cases in which the loadout screen showed the wrong Marketplace price and the Market button would take you to an incorrect Marketplace page
    • Fixed a bug where ghost units would sometimes appear in the center of the minimap
    • Fixed a bug where some text in item tooltips would be cut off
    • Lowered memory usage, particularly on the treasure details page
    Workshop Importer
    • Added ability to preview work that doesn't yet meet submission constraints (still cannot be submitted until the errors are resolved)
    • General improvements to the workshop importer UI
    • Added more information about submission constraints (triangle count, etc.) to workshop importer UI
    • Added support for effects meshes (sword glow geometry, etc.)
    • Added support for importing cursor packs, and music packs
    • Character picker can now preview and create alternate model sets (Tiny, Night Stalker) and replacement models (Dragon Knight, Lone Druid, Lycan, Terrorblade)
    • Character picker now previews and creates item-specifc particle snapshots, instead of always using the snapshot from the base item (fixes Anti-Mage's weapon glows, for example)
    • Fixed models with cloth collision volumes having bones incorrectly marked as procedural (Axe, Zeus)
    Related Posts with Thumbnails


    Newer Next home

    Get Latest Updates DotA-Throne.Com

      © Blog design based on by dzelque ' Header by Dota-throne' 2016

    Back to TOP